Tools for teachers: Do-it-yourself Snakes & Ladders!

A fun activity for an end-of-the-term class!

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Spongebob Business Ethics!

You’ve been there: You’ve taught the whole syllabus, next class you’ll have the test, and you’re afraid that, if you try to fit just one more bit of content into your students’ brains, the whole thing is going to collapse like a Jenga tower. (Not that it matters, since your students’ brains are ready for the break, and have wisely decided to shut down all communications with the teaching world).

What to do then? Cupcakes, music; a course-related movie if you are really dedicated… But in my experience, this approach usually feels flat, as if you had given up, instead of ending with a Bang!

Thus this activity, which, truth be told, won’t probably teach your students anything new, but will have the whole class buzzing and laughing together. Which is good enough for that final class!

You’ll need:

  • one poster board for every 5 students
  • a die or two
  • some goodies (candy bars, etc.) for prizes.

A game of Light and Darkness – Bingo style!

Snakes_and_Ladders Ancient game

Snakes & Ladders: Origins

Snakes and Ladders  (“Chutes and Ladders,” your students will be quick to point out, referring to the famous Mattel version) is an ancient Indian board game. Players, in turn, through a die, and move forward. If they land on a “ladder” square, they move up and skip a number of steps, depending on where the ladder lands. But if they fall on a “snake” (or chute), they move down and have to roll their way up again. The first one to reach the end wins the game.

If Wikipedia is to be trusted, “the historic version had root in morality lessons, where a player’s progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes).” Which makes it a great choice for a final class on Business Ethics.

But how to make it personal? Begin by drawing on poster board various versions of an 80-square track, without adding any ladders or snakes. This is the time-consuming part: you need to have the boards ready ahead of time, one for every 5 students (it takes about 1/2 hour each, depending on skill).

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(Tip: Keep the used boards. The next time you want to do this activity, tape the poster board to a window, and use the transparency effect to copy the board design on the other side. You will save money, and it will take you about ten minutes per game board!)

Here are some examples of boards I used in my last class:
(Clicking on them will open a high-res version in a new tab)

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Snake style

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Tape worm-inspired?

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Old-fashioned labyrinth

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Ever played “Tron”?

In class, I divided students in groups of 5, each group sharing a board, and asked each student in a group to add both a snake and a ladder to their board. Here’s the teaching part: The “reason” why you go up or down has to be stated on the square, and it has to be related to the course content (e.g. Lied on your Resume will be a “snake”; Helped cover shifts will be a “ladder”).

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Walk among them, help them with ideas, and keep them on track.

Tip: They’ll have even more fun if they select a “theme” for their game board, that connects the various rewards and penalties.

Ask them also to design their “tokens” (the playing pieces), which can also be related to a theme.

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Darth Bubble, The Flying Dutchman, and that happy starfish thingy. And a sales graph?

Playing together

It would probably be fun enough to let them play on their own once they are ready. But it’s even more fun if the teacher rolls the dice and announces the results, “bingo style”. To do this:

– Each player in a group should have a number from 1 to 5

– Write those number on the board, and find a way to mark which player is currently rolling. (I have some wonderful magnetic erasers that I simply move around!)

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– Move the marker, roll a die, and announce the result. Each player with that number moves, in every team. They are all playing simultaneously; but because the distribution of snakes and ladders in each board is different, results will vary.

– Move to the next player. Repeat.

(Tip: I bring two or three and a cup. Even if I roll one die at a time, this helps move things faster. You want to keep this moving!)

Pay attention to your students’ reactions. If they laugh out loud or scream in frustration, ask them what happened. This will allow the rest of the class to participate on each teams’ game.

The first player in each board to reach the end gets a goodie (runner-ups too, if you want).

What have you learned?

The actual learning/reviewing done in this activity is thin at best (though, if I taught math, I’ll ask students to do probability analyses for each board, that kind of thing). It is mostly aimed at having a good last day together with them.

There is an important indirect lesson though, which you can discuss with those cooler-than-thou students that insist on keeping their distance: The more you put of yourself in an activity, the more you’ll enjoy it! This is strikingly visible in this activity: the groups that select a theme and try to produce very elaborate boards have a total blast while playing it; those that start reticently will eventually warm up to it, but not with the same level of enjoyment.

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Eels & Ladders

In one class, I could see the diminishing degrees as the desks got further away from the board. Those sitting in the front desks, by far the most enthusiastic players, celebrated every play: they had designed a very detailed Spongebob Business Ethics theme, down to downloading the show’s theme song into one of their phones. Those on the back row had one team member move the pieces for everyone else, while the rest stole glances into their computer screens. Something else to think about…

Alf the Red

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Tools for Philosophers: Fun with Ethical Dilemmas!

…Or how to make your students create their own dilemmas to use in the classroom.

Real ethical dilemmas, of course, are never fun. You have to choose between conflicting values–sometimes the lesser of two evils–and it is always a tough decision that leaves you somewhat dissatisfied, when not thoroughly depressed…

Bring them to the classroom, though, and things lighten up! Even the most disaffected student cannot resist voicing their opinion when one of these turns up.

They work greatly when you need to “change the air” in  the class; that is, if you’ve been lecturing for too long and feel that if you don’t do something else your students will die in their desks. It’s good to keep a couple of these handy.

Selecting dilemmas to use in class

Where can you get a good ethical dilemma? Most textbooks will have a good selection, but you should always read them in advance and look for such things as these, and possibly modify the case:

  • A case that provides a lot of detail is more fun to analyze than a very vague one (and thus, dilemmas based on real cases are usually more interesting)
  • A case that makes you decide from the point of view of one of the characters is more engaging than the general question, “what should be done”?
  • Some cases end up telling you what was done, and ask you to judge on those actions. If that is the case, it is better to cut the last paragraph out, and let the students develop their own solutions to the problem

There are many ways of using cases in a class discussion. I’ll discuss them in a future post. Stay tuned! (I.e., press the “Follow” button! 😉

A classroom activity: Dilemma “skits”

Download this activity

While I normally bring to class (that is, to Ethics class) some handouts with good “standalone” cases, I’ve recently had the opportunity of showing my students some flash presentations onscreen presenting short, everyday ethical dilemmas. These immediately capture the full attention of the most tired and distracted students, and are excellent for bite-sized discussions. Even if the acting is crummy, this adds an element of fun to the presentation!

The problem, however, is that there aren’t that many available. I quickly ran out of them.

So I thought: Why don’t I make my students come up with some?

That is how I came up with this activity, which you can download here. In a class with 22 students, we got five skits ready in just 45 minutes! You should allow about an hour for performing & discussing.

 This is how it works:

  • The activity guides students in creating “skits,” 2-3 minutes-long
  • The creation process is broken down so that it is very easy to keep students on track. The time assigned for each step worked perfectly in a 20+ students class…
  • …but you should walk around the groups and nudge them in the right direction if they are having trouble deciding on a topic
  • Groups can be of 3-5 students each, and every student should choose a speaking role. (One role can be the Narrator, introducing the characters and the situation)
  • The skit should not end with a decision, but instead should stop at the point in which a decision needs to be made.
  • When a skit ends, congratulate the students, and then use the opportunity to discuss the case with the whole class. In this way you pace them, and give each one the attention they deserve

* For a nice “extra credit” project, you can challenge your students to make a video of their skit. Eventually you may end with a small collection that you can use in future classes! (If you happen to do this and decide to make them public, let me know!)